Large Town: Kèr Zdiriy̼cor

Kèr Zdiriy̼cor

Kèr Zdiriy̼cor
Example Tauric architecture.
StatePicham Community
ProvenceTsvíhiow County
RegionPapogehopo Forest
Founded1199
Community LeaderMayor Zlegfê Fluell
Area6 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1122 m (3681 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population1520
Population Density253 people per km2 (760 people per mi2)
Town AuraChronomancy
Naming
Native nameKèr Zdiriy̼cor
PronunciationZdiriy̼ /cor/
Direct Translation[mosquito] [team; couple; gang; pair]
Translation[Not Yet Translated]

Kèr Zdiriy̼cor (Zdiriy̼ /cor/ [mosquito] [team; couple; gang; pair]) is a subtropical Large Town located in the Tsvíhiow County of the Picham Community.

The name Kèr Zdiriy̼cor is derived from the Tauric language, as Kèr Zdiriy̼cor was founded by Èdsîbrí Y̼ùco, who was culturaly Tauric.

Climate

Kèr Zdiriy̼cor has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a cool 13°C (55°F). Kèr Zdiriy̼cor receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Kèr Zdiriy̼cor covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1122 m (3681 ft) above sea level.

Overview

Kèr Zdiriy̼cor was founded durring the late 13th century in fall of the year 1199, by Èdsîbrí Y̼ùco. The establishment of the new community went well, with no major obsticles durring construction.

Kèr Zdiriy̼cor was built using the conventions of Tauric durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kèr Zdiriy̼cor is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kèr Zdiriy̼cor is buildings have been located at convienant points along the hill Kèr Zdiriy̼cor was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the premissive cobblestone streets flow where they are able to be made rather than folowing the most convienant paths. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Kèr Zdiriy̼cor's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat Kèr Zdiriy̼cor hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the town has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Kèr Zdiriy̼cor has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Zdiriy̼cor. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Zdiriy̼cor's parks.

Kèr Zdiriy̼cor has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Zdiriy̼cor.

Kèr Zdiriy̼cor has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Zdiriy̼cor has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Zdiriy̼cor has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Zdiriy̼cor's public wards, blessings, and other arcane systems.

Kèr Zdiriy̼cor possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Kèr Zdiriy̼cor's grid is powered by a god's will and kindness.

Kèr Zdiriy̼cor has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Zdiriy̼cor's natural decorations nor waterways.

Kèr Zdiriy̼cor has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Zdiriy̼cor has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kèr Zdiriy̼cor's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, spring is long in Kèr Zdiriy̼cor.

The Raven Swarm near Kèr Zdiriy̼cor are known to be almost tame, such that they can be put to domestic use.

Kèr Zdiriy̼cor's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Mysticism energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6140 m2
    • Cattle and Similar Creatures: 380
    • Poultry: 4560
    • Swine: 304
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 152

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Furriers: 1
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 7
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 19
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

499 of Kèr Zdiriy̼cor's population work within a Foundational Occupation.

930 of Kèr Zdiriy̼cor's population do not work in a formal occupation, but do contribute to the local economy. 91 (6%) are noncontributers.

Points of Interest

Kèr Zdiriy̼cor is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the an axe of Augury, an an axe imbued with great amounts of Augury energies was created in Kèr Zājlíhàwi̊ by in time immemorial, reportedly some time during the early 2nd century.

History